5/8/2023 0 Comments Superhot hotswitch now![]() Either way, it’s a lot more exciting than it sounds. Time does move a little bit when you’re still, so you can’t dawdle for too long. The twist being that time only moves when you do, giving you ample time to squirm your way around all the enemy bullets before sending out a couple of your own. You’re put into a level full of angry red men all trying to kill you and you have to kill ‘em right back. That, and the tendency to be a bit self-indulgent, means that the sequel doesn’t land quite as well as the original. The core gameplay is still as fun as ever - in fact more so - but it makes a few design choices that hold things back a bit. The third game in the SUPERHOT franchise - following SUPERHOT VR - is still a lot of fun, but it is beginning to show some signs of picking up baggage along the way. A proper session of SUPERHOT: MIND CONTROL DELETE feels like you’re watching John Wick with someone who can’t keep their hands off the remote. It proves that the SUPERHOT team knows their formula works and they know how to execute it. Throwing a knife into a man’s face then running towards him, dodging a hail of bullets, before yanking it out and throwing it into his colleague? Pure poetry. You can throw knives now! I know that’s a strange way to open up a review but it’s very exciting. It might not have the legs or depth of its competition, but it makes up for that in terms of sheer style.SUPERHOT: MIND CONTROL DELETE Review (2020) As one of the more unique FPS games out there, its style will keep you hooked for its duration. As it stands right now, this is one game that is far fresher on its first playthrough. Even a grading system would have gone a long way. Both are welcome additions, but the inclusion of such features as daily challenges or leaderboards would have given it some legs. Challenge mode, on the other hand, limits your options and forces you to master areas with limited inventory or skills. The Endless mode is just how it sounds, with a barrage of enemies coming at you indefinitely. The whole shebang lasts about two hours (less if you’re good at the game, more if you’re bad), and unlocks both a Challenge and Endless mode upon completion. It’s an interesting dynamic, one that turns its storytelling on its head and comes with a few surprises throughout its tale. Superhot is essentially a game within a game, one that you talk about with you buddy via IM. ![]() ![]() Tying all of this shooting and slicing together is a story that is positively meta. ![]() ![]() It feels like a missed opportunity, though one that can easily be remedied in a sequel. The chance to go all Neo from the Matrix is sorely limited as well, with no parkour or overly crazy abilities. Guns fall into the pistol, assault rifle or shotgun category, limiting the number of options for your trigger finger. Sure, there are weapons, throwable objects and the body-swapping “hot switch” ability, but there isn’t tons to work with beyond that. It’s just a shame that the mechanics don’t go any deeper. The true joy of Superhot comes through mastery of its system – this is one game that makes you feel downright unstoppable once you get past its learning curve. However, once the style of the game sinks in and the enemy placement becomes more known, more brash maneuvers can be done. Newcomers will likely take things slow, lining up shots with pinpoint precision and taking their sweet time. It’s a one-shot one kill world, one that punishes mistakes with a swift kick back back the to the beginning. Time slows to a crawl when you’re not performing any actions, with bullets and bad guys inching their way to your destruction when you’re standing still.Īs a result, the playstyle you choose varies greatly as you work your way through its 30 or so levels. Bullet-time mechanics may be played out (just ask Max Payne), but Superhot does things a little differently. ![]()
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